Summaries
This page acts as a kind of Table of Contents for various of my blog entries. You can always select by category tags, but in many cases, a higher level categorization, which doesn’t fit a single tag, might be more appropriate. In most cases, I list things in reverse chronological order, unless something else makes more sense.
Tutorials
When is Software Engineering
- When Is Software Engineering – Surely a database is required
- When Is Software Engineering – Hitting the Interwebs
- When Is Software Engineering – Of Iterators and Closures
- When Is Software Engineering – That’s Just Coding
Raspberry Pi Programming
- Capturing Screenshots of the Raspberry Pi
- Taking Screen Snapshots on the Raspberry Pi
- Taming Raspeberry Pi Display Manager
- Taming Sprawling Interfaces – Raspberry Pi BCM Host
LuaJIT Windows Interop
- Simplified API Development (LJIT2Win32)
- Crypto Who?
- LuaJIT Tcp Connections
- Passing Parameters while creating threads
- Step By Step… Inch by Inch…
- Making System Programming Easier
- Walking the roads of madness
- The March on COM Continues
- LuaJIT COM Support
- All I want for Christmas is an IP Address
- This Old Window
- Replicating Screens
- Kicking Dependencies
- Ye Olde GDI
Lua Kinect Programming
- Kinect with Kuwahara Filtering
- Kinect Edge Detect
- Kinect Video with CrossHatch Shader
- Kinecting with Lua, Phase II
- Kinect to Lua
Lua Serialization
- Bit Twiddling Again – How I Finally Came to My Senses
- DeCode Da Code!
- Serialization 105 – The lazy programmer shares data
- Serialization 104 – Pixel Packing Pugilism
- Serialization 103 – Getting the Fiddly Bits
- Serialization 102 – CodeGen
- Serialization 101
- The Stream’s the thing
GPU Programming (OpenGL, OpenCL)
- Unchaining the GPU with Lua and OpenCL
- Grab and Go Coding
- Dynamic Setting of Uniform Shader Values
- HeadsUp Live Mandelbrot Zoom
- HeadsUp NeHe Tutorials
- HeadsUp OpenGL Extension Wrangling
- Easy OpenGL Examples in HeadsUp
- Live Lua Scripting of OpenGL
LAPHLibs
LuaJIT Miscellaneous
- LJIT2Http_Parser – All the world’s a http stream
- LuaJIT Structure Pointer Interaction
- Loading Multiple Lua States
Banate CAD
- Banate CAD Lurches towards 2011 finish line
- Language Skins
- CSG for You and Me!
- Banate CAD Third Release
- Fast Metaball Surface Estimation
- Language Skinning
- How much configuration?
- Exposing the Core
- Banate CAD Second Release
- And Height Maps for all…
- Tactile Math Explorations
- Quadrics, by any other name…
- What the Functor can draw that?
- Rapid Prototyping and Improvement
- Introducing BanateCAD
HeadsUp
- Compact Component Composability
- HeadsUp Now on GitHub
- Crying Over Spilt Pointers…
- HeadsUp February 6, 2012 Release
- Assembling Bits and Pieces
- What? More Language skins?
- HeadsUp – A new Release
- What that? UI Stuffs?
- Mixed Mode Modeling
- Franken UI
LuaJIT 2D and 3D Render Engine
- Model View Project Perspective Screen…
- Calculating Colorful Pictures
- Essential Performance Tuning
- Renderer Away!
- FrameBuffer 101 section 2
- Frame Buffer 101
- You can call me Ray
- Imaging is a Core of 3D Modeling
Identity and Cryptography
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