graphicc – presenting a graph

The latest graphicc library is shaping up to be an almost useful thing.

The only way I know how to ensure a library actually serves a purpose is to build applications upon it.  This installment is about that sort of thing.  But first, a look at some more text.  This is basically text alignment working in graphicc.


The little bit of code that’s doing this looks like this.

void draw()

	// Draw some lines
	line(width / 2, 0, width / 2, height - 1);
	line(0, height / 2, width - 1, height / 2);

	// draw some text
	int midx = width / 2;
	int midy = height / 2;
	text("LEFT", midx, 20);
	text("CENTER", midx, 40);
	text("RIGHT", midx, 60);

	// Around the center
	textAlign(TX_LEFT, TX_TOP);
	text("LEFT TOP", 0, 0);

	textAlign(TX_RIGHT, TX_TOP);
	text("RIGHT TOP",width,0);

	textAlign(TX_RIGHT, TX_BOTTOM);
	text("RIGHT BOTTOM", width,height);

	textAlign(TX_LEFT, TX_BOTTOM);
	text("LEFT BOTTOM",0,height);

	line(midx - 6, midy, midx + 6, midy);
	line(midx, midy - 6, midx, midy + 6);

	text("CENTER CENTER", midx, midy);

But wait, this is high level stateful graphics sort of stuff, not the low level raw graphicc API. Yep, that’s right. Along the way of creating the lower level stuff, I’ve been nursing along what I call ‘drawproc’. This is essentially an interface that looks and feels very similar to the popular environment, but it’s for C/C++ instead of Java. I also have a skin for PHIGS, but this one is a lot further along, and used constantly for test cases.

In order to work the drawproc API, and thus the low level graphicc routines, I’m going through a book on Processing: Visualizing Data which shows a lot of techniques for visualizing data sets using Processing. And here are the fruits of following one particular chapter:


Nice usage of text, alignment, lines, rectangles, tiny circles, different sized  text, and all that.  If you were doing the interactive app, you could flip between Milk, Tea, and Coffee graphs.  The drawproc along with a shim for win32, give you keyboard and mouse control as well, so doing some interactive hover effects and the like is possible.

It’s a kind of funny thing.  In these days of HTML rendering, how could there possibly be any other way to do UI?  Well, HTML is the answer in many cases, but not all.  Having a small tight graphics library that can allow you to build interactive apps quickly and easily is still a useful thing.  Besides, it’s just plain fun.

Now that I’ve got a reasonable set of core graphics routines, I contemplated what it would be like to write a remote UI sort of thing for cloud based VMs.  Basically, just put some little engine on the VM which receives drawing commands, and allow that to be connected to via some port, which also sends/receives key and mouse stuff.  Well, isn’t that what ‘X’ does?  Yah, and a whole lot more!  Well then, surely VNC has got it covered?  Yes, as long as you’re already running X.  But, it’s a challenge.  Can I write such a small service in less than 1Mb of code?  Maybe 2Mb just to be safe?  Of course you’d have to write apps on the server side that talk to the graphics server, but that shouldn’t be too hard.  Just pick an API skin, like Processing, or GDI, or whatever, and send all the commands to the service, which will render into a buffer to be served up to whomever is looking.

One can dream…

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